This is a collection of GLSL shader common functions that ported to the C#.
What is the yasuohasegawa/UnityShaderMath GitHub project? Description: "This is a collection of GLSL shader common functions that ported to the C#.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the UnityShaderMath issue tracker:
Open GitHub Issues