UnityStarter

UnityStarter

MaiKuraki

A production-ready, modular Unity framework with UE-inspired Gameplay Ability System, zero-GC infrastructure, and hot-update support. Battle-tested, DI-friendly, and cross-platform optimized. 一个高性能、高拓展性、高度优化、支持热更新、功能强大的 Unity 启动模板。具有类虚幻引擎的 GameplayFramework 与 GAS 设计,高度兼容各类控制反转(IoC/DI)框架。

201 Stars
6 Forks
201 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$3.72M
Market Value
$12.93M

Growth over time

1 data points  ·  2026-04-22 → 2026-04-22
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What is the MaiKuraki/UnityStarter GitHub project? Description: "A production-ready, modular Unity framework with UE-inspired Gameplay Ability System, zero-GC infrastructure, and hot-update support. Battle-tested, DI-friendly, and cross-platform optimized. 一个高性能、高拓展性、高度优化、支持热更新、功能强大的 Unity 启动模板。具有类虚幻引擎的 GameplayFramework 与 GAS 设计,高度兼容各类控制反转(IoC/DI)框架。". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone UnityStarter

Clone via HTTPS

git clone https://github.com/MaiKuraki/UnityStarter.git

Clone via SSH

[email protected]:MaiKuraki/UnityStarter.git

Download ZIP

Download master.zip

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Report bugs or request features on the UnityStarter issue tracker:

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