UnityStarter

UnityStarter

MaiKuraki

Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。

796 Stars
15 Forks
1 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$7.50M
Market Value
$32.16M

Growth over time

7 data points  ·  2026-04-22 → 2026-09-27
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What is the MaiKuraki/UnityStarter GitHub project? Description: "Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone UnityStarter

Clone via HTTPS

git clone https://github.com/MaiKuraki/UnityStarter.git

Clone via SSH

[email protected]:MaiKuraki/UnityStarter.git

Download ZIP

Download main.zip

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Report bugs or request features on the UnityStarter issue tracker:

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