The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Post Processing Stack
Scriptable Render Pipeline
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Automatic LOD generation + scene optimization
An efficient and versatile input system for Unity.
Unity ShaderGraph project
Fontainebleau demo
Streaming server for Unity
Author XR in XR
C++ Rendering Plugin example for Unity
A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience
Alembic importer and exporter plugin for Unity
Visualizer for your Playable graphs
WebRTC package for Unity
UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Example project for Unity 2020.1 Mesh API improvements
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task.
Community contributions to Unity Multiplayer Networking products and services.
Unity's privacy-preserving human-centric synthetic data generator
VR Demo project using HDRP and unity 2019.3
Unity remaster of the classic Sponza scene.
URDF importer