:pencil2: Test of an hologram material made in Unity.
:snowflake: Test of a frosted glass material in Unity.
:pencil2: Collection of ShaderGraph examples for Unity.
:hammer: Utility to combine color channels from different textures into a single output.
:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
:hammer: Collection of custom nodes for ShaderGraph.
:art: Sketches made with ShaderGraph in Unity.