Script Godot objects directly in Lua or create sandboxed LuaStates for modding (Godot 4.4+)
Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
Dockable/tiling UI panels Container addon for Godot
Flexbox layout support for Unity UI using the Yoga layout engine
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Key-Value Store save system interface and implementations for Unity
Serializable versions of Dictionary, HashSet and KeyValuePair for Unity 2020.1+
ScriptableObject that automatically aggregates assets using AssetDatabase.FindAssets
A -betterC compatible 3D math library for D
Height map editor with automatic normal map generation for 2D textures
Key-Value Store implementation for Unity backed by macOS/iOS/tvOS/visionOS Keychain services
Stream, TextReader and TextWriter implementations backed by Unity Native Collections