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unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

How to download and setup unity-texture-apply-async

Open terminal and run command
git clone https://github.com/gilzoide/unity-texture-apply-async.git
git clone is used to create a copy or clone of unity-texture-apply-async repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with unity-texture-apply-async https://github.com/gilzoide/unity-texture-apply-async/archive/master.zip

Or simply clone unity-texture-apply-async with SSH
[email protected]:gilzoide/unity-texture-apply-async.git

If you have some problems with unity-texture-apply-async

You may open issue on unity-texture-apply-async support forum (system) here: https://github.com/gilzoide/unity-texture-apply-async/issues

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