unity-texture-apply-async

unity-texture-apply-async

gilzoide

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

136 Stars
14 Forks
3 Watchers
C Language
unlicense License
100 SrcLog Score
Cost to Build
$48.2K
Market Value
$95.5K

Growth over time

6 data points  ·  2025-08-01 → 2026-10-01
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What is the gilzoide/unity-texture-apply-async GitHub project? Description: "Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread". Written in C. Explain what it does, its main use cases, key features, and who would benefit from using it.

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