unity-texture-apply-async

unity-texture-apply-async

gilzoide

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

130 Stars
12 Forks
130 Watchers
C Language
unlicense License
Cost to Build
$45.0K
Market Value
$114.5K

Growth over time

1 data points  ·  2025-08-30 → 2025-08-30
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What is the gilzoide/unity-texture-apply-async GitHub project? Description: "Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread". Written in C. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone unity-texture-apply-async

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git clone https://github.com/gilzoide/unity-texture-apply-async.git

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[email protected]:gilzoide/unity-texture-apply-async.git

Download ZIP

Download master.zip

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