Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
What is the gilzoide/unity-texture-apply-async GitHub project? Description: "Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread". Written in C. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the unity-texture-apply-async issue tracker:
Open GitHub Issues