This example project demonstrates the water transition shader from my "Drone Simulator" prototype project made in Godot Engine 3.5+.
What is the bifractal/godot-water-transition-example GitHub project? Description: "This example project demonstrates the water transition shader from my "Drone Simulator" prototype project made in Godot Engine 3.5+.". Written in GDScript. Explain what it does, its main use cases, key features, and who would benefit from using it.
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