A lightweight utility toolkit for Godot 4.x, featuring runtime resource loading, licensing & expiration control, TCP/UDP networking, and essential scene helpers. Tailored for interactive exhibitions, hardware-software integration, and multi-display scenarios.
What is the vino3dx/godot_kit GitHub project? Description: "A lightweight utility toolkit for Godot 4.x, featuring runtime resource loading, licensing & expiration control, TCP/UDP networking, and essential scene helpers. Tailored for interactive exhibitions, hardware-software integration, and multi-display scenarios.". Written in GDScript. Explain what it does, its main use cases, key features, and who would benefit from using it.
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