An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
What is the diharaw/gpu-particle-system GitHub project? Description: "An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the gpu-particle-system issue tracker:
Open GitHub Issues