A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
Cross-platform, open source and easy-to-use game engine, with a focus on performance
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.