Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
What is the phisko/kengine GitHub project? Description: "Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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