Turn CHAOS destructibles (Geometry Collection assets) into very performant GPU simulated destructible static meshes driven by Niagara particles.
What is the eanticev/niagara-destruction-driver GitHub project? Description: "Turn CHAOS destructibles (Geometry Collection assets) into very performant GPU simulated destructible static meshes driven by Niagara particles.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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