1 000 000 particles at 60fps made in C++ using OpenGL build for WebAssembly WebGL2
What is the Im-Rises/particle-simulator-webgl GitHub project? Description: "1 000 000 particles at 60fps made in C++ using OpenGL build for WebAssembly WebGL2". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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