π‘ Real-time GLSL path tracer with physically-based rendering, BVH acceleration, and full asset/material support. Built as a 2nd-year EPITECH project
What is the mallory-scotton/pathtracer GitHub project? Description: "π‘ Real-time GLSL path tracer with physically-based rendering, BVH acceleration, and full asset/material support. Built as a 2nd-year EPITECH project". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard β paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the pathtracer issue tracker:
Open GitHub Issues