π Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) π€―
What is the eleev/spritekit-water-node GitHub project? Description: "π Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) π€―". Written in Swift. Explain what it does, its main use cases, key features, and who would benefit from using it.
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