text-to-3D-skill

text-to-3D-skill

hec-ovi

Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.

40 Stars
4 Forks
0 Watchers
C++ Language
other License
96.5 SrcLog Score
Cost to Build
$1.98M
Market Value
$4.06M

Growth over time

3 data points  ·  2026-07-26 → 2026-09-06
Stars Forks Watchers
💬

How do you feel about this project?

Ask AI about text-to-3D-skill

Question copied to clipboard

What is the hec-ovi/text-to-3D-skill GitHub project? Description: "Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.

Question is copied to clipboard — paste it after the AI opens.

How to clone text-to-3D-skill

Clone via HTTPS

git clone https://github.com/hec-ovi/text-to-3D-skill.git

Clone via SSH

[email protected]:hec-ovi/text-to-3D-skill.git

Download ZIP

Download main.zip

Found an issue?

Report bugs or request features on the text-to-3D-skill issue tracker:

Open GitHub Issues