Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
Bootstrap projects for the Magnum C++11 graphics engine
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
My DirectX 12 playground - an engine and a bunch of tools and samples.
Create games and apps that run on smart TVs, browsers, old consoles and embedded systems.
Metal Gear Solid Integral PC reversing, efforts moved to https://github.com/FoxdieTeam/mgs_reversing
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
Entity Component System framework for Ebitengine
Yet another C++ cross platform graphical/game engine
Recompilable version of Super Smash Bros. Melee 1.02 based on the LibOGC project.
Sample code for the ArcGIS Maps SDK for Unreal Engine.
Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependencies.
Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is written mainly...
Game framework for nim programming language. Modular and extensible
C++ multiplayer game server
Drag[en]gine Game Engine
A Library for Point And Click Adventures
Multi-tool for viewing Destiny 2 assets, with a focus on an accurate recreation of the renderer
Kotlin Game Engine with JavaFX
An open-source Source Engine replica, written in C#, capable of joining real Garry's Mod servers to some extent (very much so an alpha right now)
First person shooter written on 3dzavr game engine.
A delightfully simple 2D game engine.
Super Mario Kart clone using C++ with SFML
Zig 3D game engine.
A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and ps...
Game ENGine for Rust Programming Language
A custom open-source game engine on Python and Pygame, it is written in pure Python! It is easy and fast!
lightweight, expressive, extensible multimedia engine
Titan, Game Engine in .NET 8 C# 11 and DirectX 12
Quake 2 java/kotlin port
Unity SDK for Resonite social VR sandbox, allowing real-time building through the Unity Editor
A Pikmin-based game/engine for fan-made content.
A C++20 2D oriented game engine
A cross-platform SFML's Node.js binding.
C++23 Game Engine. Built on data-driven design principles and agile software engineering.
A node.js MOO server
A Modern C++ Plugin Manager with Multi-Language Support
Decompilation of Barnyard the video game and TOSHI 2.0 game engine developed by Blue Tongue Entertainment.
A Tiny 2D OpenGL based C++ Game Engine that is fast, lightweight and comes with a level editor.
Chip's Challenge 2 emulator that runs in a browser
A lightweight .NET library for building text based adventures.
A Swift-native, cross-platform framework for building OpenUSD applications.
Self-contained realtime graphical application engine with a simplistic design philosophy.
2D JavaScript game engine.
This is a text-based game engine that implements the D&D 5th edition ruleset. A sample adventure is included in this repository
Ghengin: A vulkan-based, shader-centric, type-heavy, Haskell game engine
:tophat: a 2d game library for Umka
Gardens of Kadesh: A WebAssembly port of Homeworld. Main repo is on gitlab.com, this is only a mirror.
PyBevy: A Python Real-Time Engine Built on Bevy