OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
Zig OpenGL binding generator
Harfbuzz text-shaping example with OpenGL using Freetype
Modernized toolkit for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows...
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and ex...
Symphony of the Empires is a RTS strategy game and map game.
A free and open game engine.
Julia interface to GLFW, a multi-platform library for creating windows with OpenGL contexts and managing input and events.
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyp...
🌠 Bloom Simulation Software for Windows
Port of the original 1996 game from Ambrosia Software.
some Qt OpenGL Demo
The sources for our intros up to and including Chaos Theory
AssaultCube Reloaded (first-person-shooter game)
MapleStory implementation build with early stage MapleEngine
A thin, idiomatic wrapper for GLFW. Written in Zig, for Zig!
GUI for Linux wallpaper engine. Yes, this is the same wallpaper engine adapted for Linux. Thank you @Almamu.
Follow the Learn-OpenGL book using Zig
Cute little deferred shading implementation.
just a macro that generates the fuzz you need to deal with OpenGL
My offline renderer for learning.
The core of MobileGlues. https://github.com/MobileGL-Dev/MobileGlues-release
OpenGL canvas for JavaFX
Go-ICP for globally optimal 3D pointset registration
⚡ Open-source software for deep learning-based digital pathology
Cross-platform gaming kit in the D programming language
[Abandoned experiment] GTK terminal emulator based on Alacritty [USE WEZTERM!]
A cool visualization of all the math that powers 3D character animations.
Cross Platform D-Lang Game Engine with scripting support
A GPU accelerated transition library makes use of displacement maps to create distortion effects.
Flurry screensaver
Single header "no-allocation" KTX/DDS file reader
A simple and easy-to-use Lua library to enjoy videogames programming
SMK - Simple multimedia kit - C++ WebAssembly
An open world adventure and dungeon crawling game
Position Based Fluids CUDA implementation
Mech Commander 2 open source engine + OpenGL Linux port
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
3D graphics engine for Kotlin Multiplatform
Flexible VR Visualisation for Volumetric and Geometric Data on the Java VM, powered by Kotlin and Vulkan.
Lua bindings for OpenGL
GLSL Syntax Highlighting for Sublime Text 2, 3, and 4
👹 2D Java Game Engine built in OpenGL
An Android OpenGL ES 3.0 example project to help you consolidate your knowledge of OpenGL ES
An OpenGL implementation enabling 3D acceleration for Windows and Linux guests in QEMU/KVM
This is a project, where I give you a way to use Rhino 3D on Linux!
Cross-platform Real-Time Rendering Library
Open Inventor is an object oriented scene graph library implemented in C++ layered on top of OpenGL. It was originally developed by SGI.
Python 3.7+ wrapper for the BGFX library. 🐍
Pure Kivy library to display and interact with Kivy widgets in a 3D mesh.