Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Post Processing Stack
A charting and data visualization library for Unity. Unity数据可视化图表插件。
An example of how to use the Tilia packages to create great content with VRTK v4.
Unity Node Editor: Lets you view and edit node graphs inside Unity
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
This is a Flat theme for Ubuntu and other Gnome based Linux Systems.
Another fucking c# Steamworks implementation
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A versatile Unity scroll view component that enables highly flexible animations.
Steamworks wrapper for Unity / C#
A guide for hacking unity games
Toy Gaussian Splatting visualization in Unity
GitHub for Unity
Using Zygisk to dump il2cpp data at runtime
GUI and API library to work with Engine assets, serialized and bundle files
The fastest unity lua binding solution
Rant – The all-purpose procedural text library
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree...
Powerful automated tool for reverse engineering Unity IL2CPP binaries
Procedural generation library for Unity
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
The core compiler and engine-agnostic components for Yarn Spinner, the friendly dialogue tool.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
提升你的生产力。
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
A library of enterprise-grade AI agents designed to democratize artificial intelligence and provide free, open-source alternatives to overvalued Y Com...
Scriptable Render Pipeline
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree,...
A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
A native file browser for unity standalone platforms
Sprite glow effect with HDR outline
A collection of custom post processing effects for Unity
Work-in-progress tool to reverse unity's IL2CPP toolchain.
Unity plugin to run MediaPipe
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend...
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memor...
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C#...
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits...
Embeddable unity game engine view for Flutter. Advance demo here https://github.com/juicycleff/flutter-unity-arkit-demo
Unity NavMesh 2D Pathfinding
Cleans dependencies and build artifacts from your projects.
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
An MVVM & Databinding framework that can use C# and Lua to develop games
MyBox is a set of attributes, tools and extensions for Unity