Unity AM Modular Behavior System is a lightweight, extensible runtime framework for building modular game logic. Compose behaviors using Settings, Contexts, Processors, and Pipelines with full control over execution timing. Designed for scalability, performance, and clean architecture across gameplay, AI, and systems.
What is the Armangi1312/unity-am-modular-behavior-system GitHub project? Description: "Unity AM Modular Behavior System is a lightweight, extensible runtime framework for building modular game logic. Compose behaviors using Settings, Contexts, Processors, and Pipelines with full control over execution timing. Designed for scalability, performance, and clean architecture across gameplay, AI, and systems.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the unity-am-modular-behavior-system issue tracker:
Open GitHub Issues