unity-am-modular-behavior-system

unity-am-modular-behavior-system

Armangi1312

Unity AM Modular Behavior System is a lightweight, extensible runtime framework for building modular game logic. Compose behaviors using Settings, Contexts, Processors, and Pipelines with full control over execution timing. Designed for scalability, performance, and clean architecture across gameplay, AI, and systems.

3 Stars
0 Forks
3 Watchers
C# Language
mit License
60.1 SrcLog Score
Cost to Build
$11.0K
Market Value
$9.7K

Growth over time

3 data points  ·  2026-04-09 → 2026-04-24
Stars Forks Watchers
💬

How do you feel about this project?

Ask AI about unity-am-modular-behavior-system

Question copied to clipboard

What is the Armangi1312/unity-am-modular-behavior-system GitHub project? Description: "Unity AM Modular Behavior System is a lightweight, extensible runtime framework for building modular game logic. Compose behaviors using Settings, Contexts, Processors, and Pipelines with full control over execution timing. Designed for scalability, performance, and clean architecture across gameplay, AI, and systems.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

Question is copied to clipboard — paste it after the AI opens.

How to clone unity-am-modular-behavior-system

Clone via HTTPS

git clone https://github.com/Armangi1312/unity-am-modular-behavior-system.git

Clone via SSH

[email protected]:Armangi1312/unity-am-modular-behavior-system.git

Download ZIP

Download master.zip

Found an issue?

Report bugs or request features on the unity-am-modular-behavior-system issue tracker:

Open GitHub Issues