unity-cross-platform-local-build-orchestrator

unity-cross-platform-local-build-orchestrator

sinanata

One PowerShell command on your Windows PC builds and ships your Unity game to four platforms — Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) — using a Mac on the same LAN over SSH.

48 Stars
2 Forks
2 Watchers
PowerShell Language
mit License
99.9 SrcLog Score
Cost to Build
$6.7K
Market Value
$14.0K

Growth over time

5 data points  ·  2026-04-24 → 2026-09-26
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What is the sinanata/unity-cross-platform-local-build-orchestrator GitHub project? Description: "One PowerShell command on your Windows PC builds and ships your Unity game to four platforms — Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) — using a Mac on the same LAN over SSH.". Written in PowerShell. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone unity-cross-platform-local-build-orchestrator

Clone via HTTPS

git clone https://github.com/sinanata/unity-cross-platform-local-build-orchestrator.git

Clone via SSH

[email protected]:sinanata/unity-cross-platform-local-build-orchestrator.git

Download ZIP

Download main.zip

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