An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
What is the diharaw/volumetric-fog GitHub project? Description: "An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.". Written in GLSL. Explain what it does, its main use cases, key features, and who would benefit from using it.
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