Implements graphics content streaming optimized for terrain data (geometry + textures) between hard disk and graphics card memory with staging through the system memory to provide seamless display of large scenes
What is the Samahu/GigaRender GitHub project? Description: "Implements graphics content streaming optimized for terrain data (geometry + textures) between hard disk and graphics card memory with staging through the system memory to provide seamless display of large scenes". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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