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HDRPGrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

How to download and setup HDRPGrass

Open terminal and run command
git clone https://github.com/EmmetOT/HDRPGrass.git
git clone is used to create a copy or clone of HDRPGrass repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with HDRPGrass https://github.com/EmmetOT/HDRPGrass/archive/master.zip

Or simply clone HDRPGrass with SSH
[email protected]:EmmetOT/HDRPGrass.git

If you have some problems with HDRPGrass

You may open issue on HDRPGrass support forum (system) here: https://github.com/EmmetOT/HDRPGrass/issues