HDRPGrass

HDRPGrass

EmmetOT

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

90 Stars
14 Forks
90 Watchers
C# Language
100 SrcLog Score
Cost to Build
$4.6K
Market Value
$7.4K

Growth over time

9 data points  ·  2021-08-01 → 2026-04-01
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What is the EmmetOT/HDRPGrass GitHub project? Description: "Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone HDRPGrass

Clone via HTTPS

git clone https://github.com/EmmetOT/HDRPGrass.git

Clone via SSH

[email protected]:EmmetOT/HDRPGrass.git

Download ZIP

Download master.zip

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