Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.
What is the squall01337/abyssal-ocean GitHub project? Description: "Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.". Written in HTML. Explain what it does, its main use cases, key features, and who would benefit from using it.
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