Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
What is the agargaro/batched-mesh-extensions GitHub project? Description: "Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.". Written in TypeScript. Explain what it does, its main use cases, key features, and who would benefit from using it.
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