Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
What is the nitronoid/criminowl GitHub project? Description: "Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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