Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Hand Detection and Tracking with Unity ARFoundation and CoreML.
A sample CRUD project demonstrates the process of Azure Function using EntityFramework Core to operate the Azure SQL database.
A toy project that generates UML diagrams of Python code by parsing the abstract syntax tree of the target Python code.