A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
A work in progress solution for capsule shadows in Unity.
My adventures into improving Box Projected Specular Reflections!
A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
Various Static/Realtime Cubemap Rendering Implementations in Unity.