A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
A work in progress solution for capsule shadows in Unity.
A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
My adventures into improving Box Projected Specular Reflections!
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
Various Static/Realtime Cubemap Rendering Implementations in Unity.