An attempt at integrating custom effects and HAP video player to the Depthkit workflow.
Live visuals for ADIRECTOR Channel, made with Unity
Unity native plugin with WSL (Windows Subsystem for Linux)
NDI™ send-only plugin for Unity macOS/iOS
A live coding session at Channel 16
Monochrome hatching post processing effect
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
Audio visual experience with Roland Groovebox MC-101 and the Unity game engine
A simple test pattern generator.
Utility extensions for Unity standard Gradient class
Control motion vector generation from timeline
32-bit packed color format with RGBM encoding for shader use
Test project for the "specular occlusion from bent normal" feature in Unity HDRP
Asynchronous GPU readback implementation for Unity on Metal (macOS/iOS)
Blit-only custom render classes for HDRP
Some examples of use of Octane for Unity
Minimum implementation of a native audio plugin for Unity
Visuals for Matsuura Masaya's live performance in Osaka and Tokyo.
Video bumper for Unity's live streaming channel.
Live coding rig for Channel 18 at SuperDeluxe
A small test project for multi-display setup on Unity
3D scans by CODAME, decimated for real-time use.