OP-Z videolab examples
Unity humanoid animations converted from the Carnegie Mellon University Motion Capture Database
An example showing how to update textures from a native plugin in Unity.
An attempt at making a aura thingie with a isoline shader.
FFmpeg extension for Unity Recorder
Procedural character generation with Unity Shader Graph and VFX Graph
"Wig" effect with the C# Job System and the Burst compiler
Frame visualization utility for Unity
Procedural blood stain shader
Anamorphic lens flare effect for Unity
FFT implementation in C# optimized for Unity's Burst compiler
An image effect simulating analog video artifacts in Unity.
A Unity example that shows how to use the new implementation of DrawProcedural.
Unity VFX with point cloud
Scanned statue models from the Three D Scans project, optimized for real-time rendering use.
Distance-field volume generator for Unity
Real time volumetric video capture for live visuals
Minis (MIDI extension for Unity Input System) samples with VFX Graph
An extension for the Klak Wiring system to create audio reactive behaviors.
8 bit-ish style post-processing effect for Unity
Example with Unity 2019.3 new Mesh API
A collection of custom shaders for Unity particle system (Shuriken).
Demo project for Akvfx (Azure Kinect plugin for Unity)
libsoundio C# wrapper for Unity
RtMidi wrapper package for Unity
A utility shader for adjusting videos.
Danish statue models scanned by Geoffrey Marchal
Temporal reprojection example for Unity
VFX sketches with Depthkit and Unity
Examples of use of the Sensel Morph with Unity