Contour line filter for Unity
Experiments on geometry shader instancing with skeletal animations
SMF (.mid) file importer for Unity Timeline
An example showing how to inverse-project depth samples into the view/world space in Unity.
Simple procedural motion with Unity Timeline.
Examples of geographical data visualization with Unity VFX Graph
A minimal example of a custom render pipeline with the Retro3D shader.
Non-blocking screen capture example with asynchronous GPU readback
Cosine gradient generator for Unity
Basic skybox extensions for Unity
An example of a geometry shader with Unity's standard lighting model support.
HAP video player plugin for Unity
My testbed for Unity VFX Graph
Unity primitive mesh generator as an asset importer
WFC (Wave Function Collapse) with Unity
Reaction-diffusion system with CustomRenderTexture.
Ngx - Neural network based visual generator and mixer
Experimental implementation of contact shadows for Unity.
A testbed project for Unity real-time ray tracing features
A small example of procedural modeling with compute shaders.
Experimental special effects for VideoPlayer (Unity 5.6 new feature)
An example of use of procedural instancing.
Syphon plugin for Unity
Fireworks particle effect with Unity VFX Graph
Nsm - NDI Simple Monitor
A collection of procedural motion scripts for Unity
Anime4K upscaler for Unity
Binary image effect for Unity
Custom UI controls for VJing with Unity
An example that shows how to use recorded Depthkit footage with Unity VFX Graph