Contour line filter for Unity
Examples of geographical data visualization with Unity VFX Graph
Lightweight C# implementation of OSC server/client
An example showing how to inverse-project depth samples into the view/world space in Unity.
A minimal example of a custom render pipeline with the Retro3D shader.
SMF (.mid) file importer for Unity Timeline
Basic skybox extensions for Unity
Cosine gradient generator for Unity
Simple procedural motion with Unity Timeline.
Non-blocking screen capture example with asynchronous GPU readback
An example of a geometry shader with Unity's standard lighting model support.
HAP video player plugin for Unity
Unity primitive mesh generator as an asset importer
Ngx - Neural network based visual generator and mixer
My testbed for Unity VFX Graph
WFC (Wave Function Collapse) with Unity
Reaction-diffusion system with CustomRenderTexture.
An example of use of procedural instancing.
Experimental special effects for VideoPlayer (Unity 5.6 new feature)
A small example of procedural modeling with compute shaders.
Experimental implementation of contact shadows for Unity.
A testbed project for Unity real-time ray tracing features
A collection of procedural motion scripts for Unity
Fireworks particle effect with Unity VFX Graph
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
Binary image effect for Unity
Anime4K upscaler for Unity
OP-Z videolab examples
Syphon plugin for Unity
Custom UI controls for VJing with Unity