(WIP) Deterministic, Lockstep RTS Engine
FixedMathSharp: A high-precision, deterministic fixed-point math library for .NET. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floating-point inaccuracies.
FixedMathSharp-Unity: Integrates a high-precision, deterministic fixed-point math library into Unity. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floating-point inaccuracies.
A high-performance, memory-efficient library of collections designed for game development, simulations, and other performance-critical applications.
A high-performance, memory-efficient library of collections designed for game development, simulations, and other performance-critical applications.