FixedMathSharp-Unity

FixedMathSharp-Unity

mrdav30

FixedMathSharp-Unity: Integrates a high-precision, deterministic fixed-point math library into Unity. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floating-point inaccuracies.

49 Stars
10 Forks
49 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$40.7K
Market Value
$114.9K

Growth over time

3 data points  ·  2026-04-10 → 2026-04-25
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What is the mrdav30/FixedMathSharp-Unity GitHub project? Description: "FixedMathSharp-Unity: Integrates a high-precision, deterministic fixed-point math library into Unity. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floating-point inaccuracies. ". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone FixedMathSharp-Unity

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git clone https://github.com/mrdav30/FixedMathSharp-Unity.git

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[email protected]:mrdav30/FixedMathSharp-Unity.git

Download ZIP

Download master.zip

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