GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
What is the septag/glslcc GitHub project? Description: "GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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