Marching Cubes Workshop & Research for Godot Games [Future Recommendation: 0.LOD 1. Transvoxel Paper, 2. GDExtension C++ Support, 3. keep GDScript for Modding 4. All world in GPU] https://docs.godotengine.org/en/latest/tutorials/shaders/compute_shaders.html https://paulbourke.net/geometry/polygonise/ https://github.com/BoQsc/gpu-marching-cubes/wiki
What is the BoQsc/gpu-marching-cubes GitHub project? Description: "Marching Cubes Workshop & Research for Godot Games [Future Recommendation: 0.LOD 1. Transvoxel Paper, 2. GDExtension C++ Support, 3. keep GDScript for Modding 4. All world in GPU] https://docs.godotengine.org/en/latest/tutorials/shaders/compute_shaders.html https://paulbourke.net/geometry/polygonise/ https://github.com/BoQsc/gpu-marching-cubes/wiki". Written in GDScript. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the gpu-marching-cubes issue tracker:
Open GitHub Issues