Implementation of the paper "Volumetric Light Scattering as a Post-Process" using OpenGL 4.5
What is the math-araujo/screen-space-godrays GitHub project? Description: "Implementation of the paper "Volumetric Light Scattering as a Post-Process" using OpenGL 4.5". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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