Browser-based GLSL shader editor — write shaders live on terrain, primitives, or your own GLB models. Export as Three.js, R3F, raw GLSL, or vanilla WebGL.
What is the void032/shader-studio GitHub project? Description: "Browser-based GLSL shader editor — write shaders live on terrain, primitives, or your own GLB models. Export as Three.js, R3F, raw GLSL, or vanilla WebGL.". Written in JavaScript. Explain what it does, its main use cases, key features, and who would benefit from using it.
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