Geometry clipmap to represent procedural FBM terrain that uses analytical normals.
What is the nolmoonen/terrain3 GitHub project? Description: "Geometry clipmap to represent procedural FBM terrain that uses analytical normals.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download main.zipReport bugs or request features on the terrain3 issue tracker:
Open GitHub Issues