2D/3D math-physics engine for making games that shouldn't be shipped for production use and should only be used for physics simulations in debugging environments. Its main purpose is to show the low level details that goes behind making physics simulated environments in games or any software that requires it.
What is the harlexkhal/CrunchMath GitHub project? Description: "2D/3D math-physics engine for making games that shouldn't be shipped for production use and should only be used for physics simulations in debugging environments. Its main purpose is to show the low level details that goes behind making physics simulated environments in games or any software that requires it.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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