Ten-Minute-Physics-Unity

Ten-Minute-Physics-Unity

Habrador

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

364 Stars
39 Forks
11 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$227.7K
Market Value
$673.9K

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9 data points  ·  2023-02-01 → 2026-11-01
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What is the Habrador/Ten-Minute-Physics-Unity GitHub project? Description: "Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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