Ten-Minute-Physics-Unity

Ten-Minute-Physics-Unity

Habrador

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

344 Stars
38 Forks
344 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$217.5K
Market Value
$908.3K

Growth over time

4 data points  ·  2023-02-01 → 2026-04-01
Stars Forks Watchers
💬

How do you feel about this project?

Ask AI about Ten-Minute-Physics-Unity

Question copied to clipboard

What is the Habrador/Ten-Minute-Physics-Unity GitHub project? Description: "Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

Question is copied to clipboard — paste it after the AI opens.

How to clone Ten-Minute-Physics-Unity

Clone via HTTPS

git clone https://github.com/Habrador/Ten-Minute-Physics-Unity.git

Clone via SSH

[email protected]:Habrador/Ten-Minute-Physics-Unity.git

Download ZIP

Download master.zip

Found an issue?

Report bugs or request features on the Ten-Minute-Physics-Unity issue tracker:

Open GitHub Issues