Sixteen production Godot web builds cut 23% to 76%, set by how much of each pack was lossless art; the first measured again a month later: 3% left. What the .pck really holds, why VRAM compression made it worse, the 7 MB file nothing reads, and the engine floor
What is the zednaked/godot-web-build-budget GitHub project? Description: "Sixteen production Godot web builds cut 23% to 76%, set by how much of each pack was lossless art; the first measured again a month later: 3% left. What the .pck really holds, why VRAM compression made it worse, the 7 MB file nothing reads, and the engine floor". Explain what it does, its main use cases, key features, and who would benefit from using it.
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