Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Core ScriptableObject architecture for building Unity games (Android & iOS)
[Not affiliated with Unity Technologies] Detailed guide on how to setup Neovim for game development using the Unity game engine
Olá, sejam bem-vindos ao repositório _gamedev4noobs_ do Estúdio Vaca Roxa. O propósito desse repositório, além de contribuir para o projeto 4noobs, é...
M2MQTT for Unity
LeoEcsLite - Lightweight C# Entity Component System framework
A simple, two player multiplayer game built to show how you can host dedicated game servers on Kubernetes.
Asset localization system for Unity.
Low-cognitive complexity Unity project template
Real time volumetric video capture for live visuals
draw line in unity3d
C# Phoenix Channels client. Unity Compatible.
List control for Unity allowing editor developers to add reorderable list controls to their GUIs.
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-speci...
Lightweight Unity Utility adding coloured folders and icons to your project window
Minis (MIDI extension for Unity Input System) samples with VFX Graph
Unity Hex Tile Editor
Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The capt...
Lineage2 into Unity3D
(Unity) Editor tool for SerializeReference
Jimmy's Epic Config System
Mesh effect components for TextMeshPro in Unity.
Unity Inverse Kinematics solution for arms in VR
socket.io-Client for Unity3D, which is compatible with socket.io v1.x
An example of using Tensorflow with Unity for image classification and object detection.
Adobe Illustrator's pen tool style bezier editor on Unity.
🍭 Custom Unity Components that are delightful
Infinite Axis Utility System for Unity
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.
An extension for the Klak Wiring system to create audio reactive behaviors.
Shapes2D for Unity3D - Make simple art assets quickly in Unity
8 bit-ish style post-processing effect for Unity
DarkConfig is a configuration library for games which supports fast and expressive iteration
Graphene for Unity UI Toolkit is a lightweight and modular framework for building user interfaces
「Unityで作る2Dアクションゲーム」の完成プロジェクト
A complete yet filthy way to remove Unity splash screen for free
RocketMod — .NET Game Server Plugin Framework
pomelo服务端框架,unity5.4开发的多房间的,联机在线的“跑得快”棋牌游戏
Hypertext for uGUI
A bunch of code I like to have on hand while working in Unity
A "Missiles" game replica, 2D fun mobile game about avoiding missiles while flying a plane.
Autopilot framework for games made with Unity
Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.
Building blocks for eye tracking in AR and VR.
A wrapper around MoonSharp that allows easy development of moddable Unity games
Low-code, cross-platform media SDK for Unity Engine.
A RTS style Camera Controller for Unity 3D's Cinemachine system.
Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.
👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
100Avatars - 200 open-source Avatars