unity
Topic

unity

Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.

Repositories (1432)

USSR
USSR kiraio-moe C#

Easily remove Unity splash screen & watermark.

304
AdvancedSharpAdbClient
AdvancedSharpAdbClient SharpAdb C#

AdvancedSharpAdbClient is a .NET library that allows .NET, Mono and Unity applications to communicate with Android devices. It's improved version of S...

304
ComputeStochasticReflections
ComputeStochasticReflections simeonradivoev C#

Compute Stochastic Screen Space Reflections for unity post processing

303
zed-unity
zed-unity stereolabs C#

ZED SDK Unity plugin

303
davinci
davinci shamsdev C#

An esay-to-use image downloading and caching library for Unity

302
openmod
openmod openmod C#

OpenMod .NET Plugin Framework

302
MeshDecimator
MeshDecimator Whinarn C#

A mesh decimation library for .NET and Unity.

301
GPU-GEMS-3D-Fluid-Simulation
GPU-GEMS-3D-Fluid-Simulation Scrawk C#

3D fluid simulation on the in Unity

301
merino
merino radiatoryang C#

Merino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor

300
EdgeDetect-PostProcessingUnity
EdgeDetect-PostProcessingUnity jean-moreno C#

Unity legacy Edge Detect image effect ported to Post Processing Stack v2

300
Marching-Cubes-On-The-GPU
Marching-Cubes-On-The-GPU Scrawk C#

A implementation of the marching cubes algorithm on the GPU in Unity.

300
CSharpCompilerSettingsForUnity
CSharpCompilerSettingsForUnity mob-sakai C#

Change the C# compiler (csc) used on your Unity project, as you like!

300
openupm-cli
openupm-cli openupm TypeScript

The OpenUPM-CLI is a command-line interface for maintaining UPM registries.

299
GPUPrefixSums
GPUPrefixSums b0nes164 C++

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup siz...

299
BundleMaster
BundleMaster mister91jiao C#

Unity资源加载大师

298
ContactShadows
ContactShadows keijiro C#

Experimental implementation of contact shadows for Unity.

296
AssetRegulationManager
AssetRegulationManager CyberAgentGameEntertainment C#

Tool for Unity to create and run tests of Asset Regulations (texture size, number of vertices, etc.), and automate running.

296
SubspaceHunter-SAO
SubspaceHunter-SAO whx-prog C#

一个开源可商用的XR动作游戏开源框架以及美术资产,灵感来源于SAO ;An open-source and commercially viable framework for XR action games, along with art a...

296
Deform-Prototype
Deform-Prototype keenanwoodall C#

A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!

295
unity-volumetric-fog
unity-volumetric-fog SiiMeR C#

A volumetric fog implementation in Unity.

295
CatLib
CatLib CatLib C#

CatLib for unity3d dependency injection framework

294
UnityDxrTest
UnityDxrTest keijiro C#

A testbed project for Unity real-time ray tracing features

294
VolFx
VolFx NullTale C#

⚪ VFX Core ☄ Selective Post Processing and FX System

294
Phillips-Ocean
Phillips-Ocean Scrawk C#

A ocean using Phillips spectrum in Unity

291
MapToolbox
MapToolbox autocore-ai C#

Plugins to make Autoware vector maps in Unity

291
Avatars-3.0-Manager
Avatars-3.0-Manager VRLabs C#

A tool for managing playable layers and parameters for Avatars 3.0.

291
UltraGameStudio
UltraGameStudio wellingfeng TypeScript

UltraGameStudio - AI coding agent for game development: engine workflows, gameplay code, and asset generation.

291
SS3D
SS3D RE-SS3D C#

Space Station 3D, another remake of SS13, but with an extra D.

290
EZUnity
EZUnity EZhex1991 C#

Unity3D工具集+API二次封装+编辑器扩展

289
MixedRealityResources
MixedRealityResources Yonet

Mixed Reality related resources

289
unity-traffic-simulation
unity-traffic-simulation mchrbn C#

A Unity asset that lets you easily simulate very simple traffic into your scene.

289
RustDMACheat
RustDMACheat IntelSDM C++

Small DMA Cheat For Rust

289
Post-Processing-Wireframe-Outlines
Post-Processing-Wireframe-Outlines MirzaBeig ShaderLab

A simple post-processing outline effect that uses depth-based edge detection.

289
Unity-Baked-Volumetrics
Unity-Baked-Volumetrics frostbone25 C#

A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.

289
Procedural-Worlds-Editor
Procedural-Worlds-Editor alelievr C#

Procedural World Editor is a node based procedural terrain generator

288
NoiseBall2
NoiseBall2 keijiro C#

A small example of procedural modeling with compute shaders.

287
unity-sqlite-net
unity-sqlite-net gilzoide C

SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL

287
unity-utilities
unity-utilities TobiasWehrum C#

A collection of Unity3D scripts I've been sharing between projects - open source, fully commented and with examples.

285
sentry-unity
sentry-unity getsentry C#

Development of Sentry SDK for Unity

285
Fluent-State-Machine
Fluent-State-Machine Real-Serious-Games C#

Fluent API for creating state machines in C#

284
UnityTetris
UnityTetris Mukarillo C#

Tetris clone written in C# and using Unity engine to render.

284
FancyCarouselView
FancyCarouselView Haruma-K C#

Carousel View for Unity uGUI using Fancy Scroll View.

284
il2cpp-reverse-engineering-guide
il2cpp-reverse-engineering-guide Jadis0x C

This guide provides illustrative examples demonstrating the usage of Il2cppInspector C++ scaffold.

284
VideoPlayerEffects
VideoPlayerEffects keijiro C#

Experimental special effects for VideoPlayer (Unity 5.6 new feature)

283
OpenVDBForUnity
OpenVDBForUnity karasusan C#

Unity plugins for OpenVDB

283
42_Corrections
42_Corrections Binary-Hackers JavaScript

Corrections files of 42 School

282
BeatSaberCustomAvatars
BeatSaberCustomAvatars nicoco007 C#

Beat Saber mod that allows the use of custom player avatars for in-game body presence.

282
Unity-Procedural-IK-Wall-Walking-Spider
Unity-Procedural-IK-Wall-Walking-Spider PhilS94 C#

A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it...

281
Framework
Framework CatLib C#

deprecated, use : https://github.com/CatLib/CatLib

280
GPU-GEMS-2D-Fluid-Simulation
GPU-GEMS-2D-Fluid-Simulation Scrawk C#

2D fluid simulation in Unity

280