OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
The game engine writing in Nim.
Toy Minecraft client
Neta from <NEW GAME!> Sakura Nene's game engine.
Voxel Game Testing
A 3D Voxel Sandbox written in C
AndroidGLKit provides OpenGL ES 2.0 boilerplate codes for Android.
Graphics samples for john-chapman.github.io
🎮 Lemmings clone in C++ implemented in a custom engine.
基于C++的无禁手五子棋AI,通过openGL实现图形界面
Minimal OpenGL loader for X11.
Real time simulation and rendering of free surface fluid
The goal of this repository is to build rendering focused game engine. Feel free to join me and extend this project.
Multi-platform C++11 library based on Qt for creating 3D viewer widgets
A package for ZeroBraneStudio to aid graphics programming in Lua (OpenGL, Vulkan etc.)
pymotiontracker is a Python 3 library to read from an MPU6050 (accelerometer + gyroscope) Bluetooth module
Village designer and previewer for Wurm Online and Unlimited
Attempting to create a program capable of combining stereo video input , with motors and other sensors on a PC running linux , the target is embedded...
Switch is a small logic game that demonstrates usage of Pixar USD and Hydra on Windows.
A blazing fast WebGL drawing API.
NeHe Android Ports
Small project using ModernGL for terrain rendering
Modern OpenGL terrain rendering for learning purposes.
A tiny, simple implementation of the marching tetrahedrons algorithm.
A simply and powerful ui script framework library. via http://www.uilib.cn
💿 Engine for interactive media & games
Network protocol, service, and API for using OpenGL remotely.
Cross-platform GUI desktop application for making biological heatmaps
[stale since 2013] lib for creating OpenGL apps of the cross-platform and modern sort (ie. Core profile 3.3+, shader-based, no display lists etc)
A copy of the awesome hit "The Ultimate Nerd Game", written in Java, feel free to contribute.
Go4rdm is Golang For Redis Desktop Manager, a cross-platform GUI application written by Golang and Fyne gui framework
OpenGL headless on linux (EGL)
D port of wjakob/nanogui
C# Vulkan interface/polyfill for WINDOWS and MacOS
OpenGL cross platform topdown 2d magic action rpg game single player arpg
An example implementation of rendering text with the multi channel signed distance field technique
Myriad 2D graphics engine
Modern C++ 2D/3D game engine
Compact chronogram editor for Windows
Library for interactive multimedia application development
Magnum::Ui + Leap Motion + Oculus VR
A fast, C++ OpenGL implementation of Conway's Game of Life. Now includes a 3D version!
Lattice-Botlzmann fluid simulator using CUDA and OpenGL
Real-time visualization tool for tomographic data.
Bindings of the Magnum C++11 graphics engine into other languages
Psk/pskx/psa (ActorX) model viewer made with wxWidgets UI.
Specialised idTech 3 fork for my games. Status: inactive
Voxel engine, coded in OpenGL and C++
[WIP] Game Engine written in Crystal
Bang OLD REPO. Please go to the current repo ============>