OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
KTX (Khronos Texture) Library and Tools
C++ open source 3D game engine
An open source Minecraft reimplementation written from scratch. Mirror of https://gitlab.bixilon.de/bixilon/minosoft
The procedural generation voxel engine
Compatible client of Ace of Spades 0.75
Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.
A project for processing neural networks and rendering to gain insights on the architecture and parameters of a model through a decluttered representa...
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
An Android library that provides views using openGL canvas to draw things on SurfaceView or TextureView.
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
OpenCL integration for Python, plus shiny features
🐥🚙 Crossy Road game clone made in Expo (iOS, Android, web), THREE.js, Tween, React Native. 🐔
A modular Common Lisp game engine
Type-safe, type-level and stateless Rust graphics framework
Tiny OpenGL Wrapper / 3D Engine in C++
2D zoom and pan behavior for View hierarchies, images, video streams, and much more, written in Kotlin for Android.
blender python scripts
Cross-platform port of Arx Fatalis, a first-person role-playing game
Rust port of JoeyDeVries/LearnOpenGL
A multi-screen player using Qt + FFmpeg.
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
Zep - An embeddable editor, with optional support for using vim keystrokes.
Anton's OpenGL 4 Tutorials book - Demo Code
Physically Based Shading and Deferred Rendering for the Panda3D game engine
Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
2D/3D geometry toolkit for Clojure/Clojurescript
Concats a list of videos together using ffmpeg with sexy OpenGL transitions.
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Source code repository of the FreeOrion project.
A modern re-implementation of the classic DOS game Duke Nukem II
Eaglercraft is real Minecraft 1.5.2 that you can play in any regular web browser. That includes school chromebooks, it works on all chromebooks. You c...
GPU Raytracer from scratch in C++/CUDA
slop (Select Operation) is an application that queries for a selection from the user and prints the region to stdout.
Lightweight, multi-platform, data-oriented game engine.
MobileGlues, which stands for "(on) Mobile, GL uses ES", is a GL implementation running on top of host OpenGL ES 3.2, with running Minecraft Java Edit...
Software-only 3D renderer written in Go.
android video record editor muxer sdk
Free implementation of the OpenGL Utility Toolkit (GLUT)
Shockolate - A minimalist and cross platform System Shock source port.
Lighthouse 2 framework for real-time ray tracing
Dear ImGui apps made simple: desktop, mobile, and web from one codebase. Minimal code. Maximally readable.
Cross Platform GUI for D programming language
🎞 Hardware-accelerated video transcoding using Android MediaCodec APIs. Supports cropping, concatenation, clipping, audio processing, video speed and...
An open-source tribute to the macOS Drift screensaver
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
GL4ES is a OpenGL 2.1/1.5 to GL ES 2.0/1.1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten an...
A Java math library for OpenGL rendering calculations
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, netwo...