OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas
Android Image & Camera Filters Based on OpenGL.
A Minecraft like game written in go
An infinite-canvas paint program
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A basic 3D scene implemented with various engines, frameworks or APIs.
Engo is an open-source 2D game engine written in Go.
Vector graphics in Go
Learning Modern 3D Graphics Programming
Modern C++14 library for the development of real-time graphical applications
MLT Multimedia Framework
Rust Bindings for the Skia Graphics Library
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
3D Maps & Terrain SDK (C++)
OpenGL text using one vertex buffer, one texture and FreeType
DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
Go bindings for GLFW 3
Open-Source Low-Latency Accelerated Linux WebRTC HTML5 Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Cross-Platform C++ 2D/3D game engine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Cython-based Python bindings for dear imgui
A free and open-source Touhou Project fangame
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Live shader coding tool and Shader Showdown workhorse
GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
OpenSoldat is a unique 2D (side-view) multiplayer action game
Improved Quake III Arena engine
😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust
:zap: 可编程渲染管线实现,帮助初学者学习渲染
A guide to using modern OpenGL functions.
a 2D Game Development Framework
VoxelCore – voxel game engine in C++
An easy-to-use animation which can be used for content picking for Android
A cross-platform, top-down 2D space shooter written in C using only platform libraries.
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)
scene-oriented, flexible 3D C++ engine
🐧 A real-time physically based 3D rendering engine for React Native
A cross-platform 2D game engine
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processin...
Python+Numpy+OpenGL: fast, scalable and beautiful scientific visualization
GLava - OpenGL audio spectrum visualizer
An implementation of OpenGL 3.x-ish in clean C
A small MIDI visualizer tool, using OpenGL