OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
🤸🏾♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
Docker Image for Ubuntu Desktop which support HW GPU accelerated GUI apps. you can access the Container with ssh or remote desktop, just like Cloud V...
MetalANGLE: OpenGL ES to Metal API translation layer
Imagine minecraft met terraria
OpenGL Viewer (OBJ PMD PMX)
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013)
A blackhole simulation using OpenGL / C++.
Rust implementation of SPIR-V module processing functionalities
A Cool High Performance Game Engine
Turn based tactical RPG with several campaigns, written in Rust
Functional Reactive Programming domain-specific language for efficient hybrid systems
:triangular_ruler: An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
Primitive Platform Agnostic Windowing+Input Header-Only Library
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Codam's own fixed, functioning and open source alternative of the miniLibX. MLX42 is a simple cross-platform graphics library running on GLFW and Open...
A Small OpenGL Based Renderer
Single header C++ Libraries for Thread Scheduling, Rendering, and so on...
LVGL configured to work on Linux (Wayland, DRM, EGL, OpenGL, fbdev, X11 etc)
Cross-Platform GUI Toolkit (stable)
CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern b...
Environment for running Minecraft Java Edition on Android
A collection of shaders to draw color maps.
KDE Plasma Desktop container designed for Kubernetes, supporting OpenGL EGL and GLX, Vulkan, and Wine/Proton for NVIDIA GPUs through WebRTC and HTML5,...
AI-native, GPU-accelerated terminal emulator for Windows with SSH, persistent sessions, split panes, and first-class AI CLI workflows.
3D Renderer Engine builds with Vulkan and C++ 20
Cross-platform 2D Game Engine in pure Swift
Archived repository. For current repo, see: https://github.com/etlegacy/etlegacy
Skia-based C++ UI framework
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
A front-end to glxinfo, vulkaninfo, clinfo and es2_info - Linux
:milky_way: A virtual universe which lets you explore, analyze and present huge planetary datasets and large simulation data in real-time.
3D mathematical functions using NumPy
Minecraft Beta 1.7.3 written in C#
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low...
A graph-focused data visualisation and interactive analysis application.
Rust library for hardware accelerated drawing of 2D shapes, images, and text, with an easy to use API.
Qt (QOpenGLWidget / QOpenGLWindow) backend for ImGui
Develop iOS Android app in java, Cross platform java virtual machine , the minimal jvm .
A real-time cross-platform creative coding tool for multimedia development
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
NimGL is a Nim library that offers bindings for popular libraries used in computer graphics
3D game engine for D
Sample projects demonstrating the usage of Diligent Engine
Drop-in replacement for Vulkan shared library, for older hardware compatibility
A multiplatform WebGPU 2D game framework written in Kotlin. Build your own game engine on top.
CPU & GPU RTX based on OpenGL
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination