Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Unity Inverse Kinematics solution for arms in VR
Show emoji images in Unity UI text
Jimmy's Epic Config System
⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely
Adobe Illustrator's pen tool style bezier editor on Unity.
Powershell module for interfacing with Unity installs and projects.
GPU time metric for Unity apps (currently limited to Android/GLES)
An example of using Tensorflow with Unity for image classification and object detection.
🍭 Custom Unity Components that are delightful
Numerous Ninjas: Beta stage mobile game written in Unity
Graphene for Unity UI Toolkit is a lightweight and modular framework for building user interfaces
An extension for the Klak Wiring system to create audio reactive behaviors.
Configuration of Debian based OS, such as: Ubuntu, Mint, and Elementary OS
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Shapes2D for Unity3D - Make simple art assets quickly in Unity
A set of purpose-built Udon Behaviours and tools to make your own
LipSync and TTS Plugin for MMD4Mecanim
8 bit-ish style post-processing effect for Unity
Hypertext for uGUI
DarkConfig is a configuration library for games which supports fast and expressive iteration
Unity Render Streaming SDK to stream VR from CloudXR to WebXR over WebRTC
GPU Mass-Spring Simulation Cloth in Unity
A wrapper around MoonSharp that allows easy development of moddable Unity games
Physics-based grabbing for SteamVR development in Unity.
Bring C# scripting into Unity which acts as native code.
Graph-based mesh modifiers.
First-class error reporting for the Unity game engine.
A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
multiprocess buildpipeline for unity
Interactive erosion in Unity
Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.
This package allows you to Tag Game Objects with ScriptableObjects
Unity shader to emulate wind on low poly assets.
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Unity network texture sender and receiver for video and frame streaming
Serializes and renders ⚠ missing component info in Unity
Lightweight tween library for Unity.
:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.
Converted Unity shaders from SahderToy to Unity shading language
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR...
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
C# rock generator
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
all the projects from Unity in Action 2nd edition
iPhone X -> Unity VFX Graph demo (real-time Point Cloud streaming)
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
Unity3D: Simple core bezier functionality featuring interpolation and orientation.
A Unity Game like SimCity for mobile
This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器