unity
Topic

unity

Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.

Repositories (1412)

ubuntu-configuration
ubuntu-configuration akalongman Shell

Configuration of Debian based OS, such as: Ubuntu, Mint, and Elementary OS

161
uGUI-Hypertext
uGUI-Hypertext setchi C#

Hypertext for uGUI

161
VRStreaming
VRStreaming FusedVR C#

Unity Render Streaming SDK to stream VR from CloudXR to WebXR over WebRTC

161
GPU-Cloth-Simulation
GPU-Cloth-Simulation JUSTIVE C#

GPU Mass-Spring Simulation Cloth in Unity

160
ViveGrip
ViveGrip JScott C#

Physics-based grabbing for SteamVR development in Unity.

159
UniScript
UniScript pjc0247 C#

Bring C# scripting into Unity which acts as native code.

159
Graphmesh
Graphmesh Siccity C#

Graph-based mesh modifiers.

158
Unity-Lua
Unity-Lua Semaeopus C#

A wrapper around MoonSharp that allows easy development of moddable Unity games

158
Unity-Raymarching-Framework
Unity-Raymarching-Framework JiepengTan HLSL

A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions

157
Unity-MultiProcess-BuildPipeline
Unity-MultiProcess-BuildPipeline jiangzhhhh C#

multiprocess buildpipeline for unity

157
Interactive-Erosion
Interactive-Erosion Scrawk C#

Interactive erosion in Unity

157
Weaver
Weaver ByronMayne C#

Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.

156
polygon-wind
polygon-wind RenanBomtempo ShaderLab

Unity shader to emulate wind on low poly assets.

154
uTextureSendReceive
uTextureSendReceive BarakChamo C#

Unity network texture sender and receiver for video and frame streaming

154
backtrace-unity
backtrace-unity backtrace-labs C#

First-class error reporting for the Unity game engine.

153
entitas-2d-roguelike
entitas-2d-roguelike JamesMcMahon C#

Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System

152
Entitas-Lite
Entitas-Lite rocwood C#

Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.

152
missing-component-info
missing-component-info needle-tools C#

Serializes and renders ⚠ missing component info in Unity

152
Uween
Uween beinteractive C#

Lightweight tween library for Unity.

151
MultiTag-System-for-Unity
MultiTag-System-for-Unity IntoTheDev C#

This package allows you to Tag Game Objects with ScriptableObjects

151
Unity-Shader-Resources-List
Unity-Shader-Resources-List QianMo

:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.

150
Unity-ScriptableObjects-Game-Events-
Unity-ScriptableObjects-Game-Events- StephenMcVicker C#

Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity

149
Assemblies-Hotfix-Toolkit-Unity
Assemblies-Hotfix-Toolkit-Unity Bian-Sh C#

Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR...

149
DepthMask-Unity-Shader
DepthMask-Unity-Shader doomlaser ShaderLab

Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.

148
FakeSimCity
FakeSimCity leoCamilo C#

A Unity Game like SimCity for mobile

148
Unity-Shaders-from-Shader-Toy
Unity-Shaders-from-Shader-Toy marcozakaria ShaderLab

Converted Unity shaders from SahderToy to Unity shading language

148
rock-generator
rock-generator LeLocTai C#

C# rock generator

147
Look-At-Transformation-Matrix
Look-At-Transformation-Matrix IRCSS C#

A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.

147
Bezier3D
Bezier3D Siccity C#

Unity3D: Simple core bezier functionality featuring interpolation and orientation.

146
GameFramework.ResourceRuleEditor
GameFramework.ResourceRuleEditor northWolf C#

This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器

146
ARKit-Cardboard-VR
ARKit-Cardboard-VR andrewnakas C++

ARkit + GVR to make VR and Mixed Reality 6dof AR for iphone

145
VehicleX
VehicleX yorkeyao Python

VehicleX: Simulating Content Consistent Vehicle Datasets with Attribute Descent (ECCV 2020)

145
LockstepRTSEngine
LockstepRTSEngine mrdav30 C#

(WIP) Deterministic, Lockstep RTS Engine

145
uia-2e
uia-2e jhocking C#

all the projects from Unity in Action 2nd edition

145
UnityCsvUtil
UnityCsvUtil sinbad C#

Lightweight but type safe CSV serialise/deserialise of objects

145
ARKitExperiments
ARKitExperiments realityenhanced C#

Quick and dirty experiments with ARKit

144
record3d_unity_demo
record3d_unity_demo marek-simonik C#

iPhone X -> Unity VFX Graph demo (real-time Point Cloud streaming)

144
Unity-GeoAO
Unity-GeoAO nezix C#

Unity fast object space ambient occlusion at runtime (URP & Built-in RP)

144
UnityElevatorCompiler
UnityElevatorCompiler mert-dev-acc C#

A plugin that plays elevator music while Unity compiles your code.

143
simple-firebase-unity
simple-firebase-unity dkrprasetya C#

Firebase Realtime-Database's REST API Wrapper for Unity in C#

143
LightingTools.LightProbesVolumes
LightingTools.LightProbesVolumes laurenth-personal C#

Light probes volumes

143
EZAddresser
EZAddresser Haruma-K C#

Automatic addressing system for Unity Addressable Asset System.

143
unity-animator-helpers
unity-animator-helpers ashblue C#

A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator paramet...

142
barracuda-style-transfer
barracuda-style-transfer UnityLabs C#

Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.

142
one-line
one-line slavniyteo C#

One line property drawer for Unity3d

141
Q-GridWorld
Q-GridWorld Unity-Technologies C#

Demo project using tabular Q-learning algorithm

141
NoiseBall5
NoiseBall5 keijiro C#

Example with Unity 2019.3 new Mesh API

141
draw-shapes-unity
draw-shapes-unity Hyperparticle C#

A Unity3D tutorial project for drawing 2D physics shapes with the cursor

141
UnityCore
UnityCore coderDarren C#

A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

141
AtlasImage
AtlasImage mob-sakai C#

AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.

140