Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Configuration of Debian based OS, such as: Ubuntu, Mint, and Elementary OS
Hypertext for uGUI
Unity Render Streaming SDK to stream VR from CloudXR to WebXR over WebRTC
GPU Mass-Spring Simulation Cloth in Unity
Physics-based grabbing for SteamVR development in Unity.
Bring C# scripting into Unity which acts as native code.
Graph-based mesh modifiers.
A wrapper around MoonSharp that allows easy development of moddable Unity games
A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
multiprocess buildpipeline for unity
Interactive erosion in Unity
Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.
Unity shader to emulate wind on low poly assets.
Unity network texture sender and receiver for video and frame streaming
First-class error reporting for the Unity game engine.
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Serializes and renders ⚠ missing component info in Unity
Lightweight tween library for Unity.
This package allows you to Tag Game Objects with ScriptableObjects
:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR...
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
A Unity Game like SimCity for mobile
Converted Unity shaders from SahderToy to Unity shading language
C# rock generator
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
Unity3D: Simple core bezier functionality featuring interpolation and orientation.
This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器
ARkit + GVR to make VR and Mixed Reality 6dof AR for iphone
VehicleX: Simulating Content Consistent Vehicle Datasets with Attribute Descent (ECCV 2020)
(WIP) Deterministic, Lockstep RTS Engine
all the projects from Unity in Action 2nd edition
Lightweight but type safe CSV serialise/deserialise of objects
Quick and dirty experiments with ARKit
iPhone X -> Unity VFX Graph demo (real-time Point Cloud streaming)
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
A plugin that plays elevator music while Unity compiles your code.
Firebase Realtime-Database's REST API Wrapper for Unity in C#
Light probes volumes
Automatic addressing system for Unity Addressable Asset System.
A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator paramet...
Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
One line property drawer for Unity3d
Demo project using tabular Q-learning algorithm
Example with Unity 2019.3 new Mesh API
A Unity3D tutorial project for drawing 2D physics shapes with the cursor
A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.