unity
Topic

unity

Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.

Repositories (1429)

VRArmIK
VRArmIK dabeschte C#

Unity Inverse Kinematics solution for arms in VR

169
Unity-UI-emoji
Unity-UI-emoji mcraiha C#

Show emoji images in Unity UI text

169
JECS
JECS JimmyCushnie C#

Jimmy's Epic Config System

168
CUDLR
CUDLR proletariatgames C#

⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely

167
BezierCanvas
BezierCanvas setchi C#

Adobe Illustrator's pen tool style bezier editor on Unity.

166
unitysetup.powershell
unitysetup.powershell microsoft PowerShell

Powershell module for interfacing with Unity installs and projects.

166
render-timing-for-unity
render-timing-for-unity google C++

GPU time metric for Unity apps (currently limited to Android/GLES)

166
TFClassify-Unity
TFClassify-Unity Syn-McJ C#

An example of using Tensorflow with Unity for image classification and object detection.

165
CandyCoded
CandyCoded CandyCoded C#

🍭 Custom Unity Components that are delightful

165
Sycophant
Sycophant Xenomega C#

Numerous Ninjas: Beta stage mobile game written in Unity

165
Graphene
Graphene LudiKha C#

Graphene for Unity UI Toolkit is a lightweight and modular framework for building user interfaces

165
KlakLasp
KlakLasp keijiro C#

An extension for the Klak Wiring system to create audio reactive behaviors.

164
ubuntu-configuration
ubuntu-configuration akalongman Shell

Configuration of Debian based OS, such as: Ubuntu, Mint, and Elementary OS

164
yaSingleton
yaSingleton heyJordanParker C#

A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.

164
shapes2d
shapes2d all-iver C#

Shapes2D for Unity3D - Make simple art assets quickly in Unity

164
UdonToolkit
UdonToolkit orels1 C#

A set of purpose-built Udon Behaviours and tools to make your own

164
MMD4Mecanim-LipSync-Plugin
MMD4Mecanim-LipSync-Plugin hecomi C#

LipSync and TTS Plugin for MMD4Mecanim

163
KinoEight
KinoEight keijiro C#

8 bit-ish style post-processing effect for Unity

163
uGUI-Hypertext
uGUI-Hypertext setchi C#

Hypertext for uGUI

162
DarkConfig
DarkConfig SpryFox C#

DarkConfig is a configuration library for games which supports fast and expressive iteration

162
VRStreaming
VRStreaming FusedVR C#

Unity Render Streaming SDK to stream VR from CloudXR to WebXR over WebRTC

161
GPU-Cloth-Simulation
GPU-Cloth-Simulation JUSTIVE C#

GPU Mass-Spring Simulation Cloth in Unity

160
Unity-Lua
Unity-Lua Semaeopus C#

A wrapper around MoonSharp that allows easy development of moddable Unity games

160
ViveGrip
ViveGrip JScott C#

Physics-based grabbing for SteamVR development in Unity.

159
UniScript
UniScript pjc0247 C#

Bring C# scripting into Unity which acts as native code.

159
Graphmesh
Graphmesh Siccity C#

Graph-based mesh modifiers.

158
backtrace-unity
backtrace-unity backtrace-labs C#

First-class error reporting for the Unity game engine.

158
Unity-Raymarching-Framework
Unity-Raymarching-Framework JiepengTan HLSL

A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions

157
Unity-MultiProcess-BuildPipeline
Unity-MultiProcess-BuildPipeline jiangzhhhh C#

multiprocess buildpipeline for unity

157
Interactive-Erosion
Interactive-Erosion Scrawk C#

Interactive erosion in Unity

157
Weaver
Weaver ByronMayne C#

Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody.

157
MultiTag-System-for-Unity
MultiTag-System-for-Unity IntoTheDev C#

This package allows you to Tag Game Objects with ScriptableObjects

155
polygon-wind
polygon-wind RenanBomtempo ShaderLab

Unity shader to emulate wind on low poly assets.

154
entitas-2d-roguelike
entitas-2d-roguelike JamesMcMahon C#

Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System

153
Entitas-Lite
Entitas-Lite rocwood C#

Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.

152
uTextureSendReceive
uTextureSendReceive BarakChamo C#

Unity network texture sender and receiver for video and frame streaming

152
missing-component-info
missing-component-info needle-tools C#

Serializes and renders ⚠ missing component info in Unity

152
Uween
Uween beinteractive C#

Lightweight tween library for Unity.

151
Unity-Shader-Resources-List
Unity-Shader-Resources-List QianMo

:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.

150
Unity-Shaders-from-Shader-Toy
Unity-Shaders-from-Shader-Toy marcozakaria ShaderLab

Converted Unity shaders from SahderToy to Unity shading language

149
Assemblies-Hotfix-Toolkit-Unity
Assemblies-Hotfix-Toolkit-Unity Bian-Sh C#

Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR...

149
Unity-ScriptableObjects-Game-Events-
Unity-ScriptableObjects-Game-Events- StephenMcVicker C#

Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity

148
rock-generator
rock-generator LeLocTai C#

C# rock generator

148
DepthMask-Unity-Shader
DepthMask-Unity-Shader doomlaser ShaderLab

Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.

148
uia-2e
uia-2e jhocking C#

all the projects from Unity in Action 2nd edition

147
record3d_unity_demo
record3d_unity_demo marek-simonik C#

iPhone X -> Unity VFX Graph demo (real-time Point Cloud streaming)

147
Look-At-Transformation-Matrix
Look-At-Transformation-Matrix IRCSS C#

A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.

147
Bezier3D
Bezier3D Siccity C#

Unity3D: Simple core bezier functionality featuring interpolation and orientation.

146
FakeSimCity
FakeSimCity leoCamilo C#

A Unity Game like SimCity for mobile

146
GameFramework.ResourceRuleEditor
GameFramework.ResourceRuleEditor northWolf C#

This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器

146