Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
XRAutomatedTests is where you can find functional, graphics, performance, and other types of automated tests for your XR Unity development.
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
DEPRECATED: Please refer to the website link for the latest version under AWS Game Backend Framework
Free Unity C# Script library used to make a full Unity3d game.
List of simple examples showing how you can use UniRx for Unity
Real-time raytracing fly through
Demo project using multi-armed bandit algorithm
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with...
unity4.6.x && unity5.x ugui tween utools
Audio Visualizer in Unity.
Lightweight Scroll Snap for Unity
Generic utility plugins for the BepInEx plugin loader (mono)
EN to JP and JP to EN with transformer models
3D RL Volleyball environment built on Unity ML-Agents
TeamCity plugin supports building Unity projects
CVVTuberExample(Computer Vision Virtual YouTuber Example) is an example project of controlling 3D humanoid model ("Unity-chan!" Model) using WebCamTex...
A drum-style keyboard for VR in Unity
Hand Detection and Tracking with Unity ARFoundation and CoreML.
Wintab API plugin for Unity
:space_invader: Unity3D Loading and unloading animations at runtime (Example)
A tool for easy automating and customizing build process for Unity.
Hearthstone clone written in C# / Using Unity. (Multilingual Version)
Yet another low-poly man
Project: Field Warning is a community-made RTS game centered around lethal regiment and division-scale warfare.
This plugin extends the UnityEventDrawer to display runtime calls in the inspector.
Point Cloud Viewer and Tools for Unity
UnityEditor integration for LeoECS Entity Component System framework.
🎮 A collection of game development algorithms and techniques
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
Drone Simulation with realistic controls made using Unity
2D curves in polar and Cartesian coordinates, 3D curves, surfaces and fractals for the Unity3D game engine.
Shoot arrows & missiles in 3D space using projectile motion physics in Unity3D
[DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib
Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.
A CharacterController based controller for Unity's new Networking system
Brunetons ocean in Unity
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
A showcase of shader effects to replicate portals in different games.
Implementation of 2D Metaballs with marching squares in Unity.
基于Game Framework框架的小游戏(使用Unity3D)——《只有一关》
Twitter API Client for Unity C# (ex-name: twitter-for-unity)
URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
Unity Gradient Texture generator
Unity3D tool for recording and visualization of big datasets in form of heatmap
Simple selection for busy scenes in Unity
:ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
Fragsurf is a standalone game based on HL2 surf and bhop movement mechanics.
FaceLandmark Detector using Dlib (Unity Asset Plugin)